the future of information
What does it mean to navigate our increasingly computational reality? The Interphase projects aim to explore the new challenges introduced by the accelerating integration of technology across our day-to-day realities, focusing on the information and systems design considerations to account for.
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How do we design better core information architectures for the deep systems that drive our interactions with technology?
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How do we we design regenerative systems that make our world a better place?​

MAPS
Digital Twin Maps:
For digital twin systems, what should be represented in order to properly account for the complexity of world systems?
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How do we represent these systems within a map?
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What data sources contribute to the mapping of these systems? Which of these systems use live data and which use simulated data?
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How can decisions be made by predictive simulations from this mapped data?
PLACEMAKING:
What makes space place?
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How do we represent these systems in a way that accounts for emergence, especially between individuals ie. modeling collective social interactions but also mapping the "je ne sais quoi" of the way that collective interactions lead to the energy of the city?
Collective Game Theory
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This energy of place can be talked of in terms of spatial pattern languages, in terms of the way that transportation networks facilitate the movement of people/the temporal patterns of movement,
leads to something more collective - Qualia
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How does mapping culture enable proper attribution/value/ownership as we find new ways to model value with an information economy?
BIOME: Embodied and Environmental Intelligence
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Which of these things happen at the shared environmental information layer, and which of them happen at the layer of individual embodied perception?
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If we want to properly account for an individual's computational reality, we need to account for the inputs that affect them. That means archiving the environmental and embodied context that they encounter.
DESIGN SYSTEMS
INFO MGMT
WILDLANDS:
Regenerative economies arising out of land that prioritizes sustainability:
Exploring conservation, commodities, resources, energy, and scarcity /
VIRTUAL BEHAVIORAL PHYSICS:
What are behaviors that are valued? How do behavior motivations arrive out of the systems coded into our worlds? How do economies function as a means of driving behavior in virtual worlds, where be-ing is less implicitly rewarding than in physical contexts? How do we build systems that are regenerative and build the world over time? What type of impact should we enable visitors to have on the world?
COMMONWEALTH:
Digital OS
What does governance of the OS look like? How is it shared between public/private/collective means?
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What does ownership of virtual identity look like?
AGENT:
Pseudo-cognitive architectures
AXON:
Axon explores near future applications of functional operating systems oriented towards utility applications while leveraging the power of hybrid AI architectures and user architectures to offer contextual resources and support for planning, personal knowledge management, and archiving.
Languages of Control
Paternalism in Design Systems?
No-Code, Ultra-high-level programming languages
Contextual Content and Subconscious Input
Narrative Research: What does it look like to parse that data?
Reality Games - Contextual Information
The "X" App
INFO INTELLIGENCE
Planetary Intelligences:
GAIA:
Explores how new systems of value could evolve within virtual worlds by introducing fundamentally unique
GLYPH:
Glyph looks at the new intermediary languages between technologies when information systems begin to communicate with each other.
Nature of code
Pattern Languages
INFO INTERFACES
Resident Alien:
Alien Intelligences
How does form lead to the formation of intelligence in terms of the perception that shapes input of how the world is processed, and how
How foundational is math?
Set/Fixtures:
an art project exploring the form, function, and feeling of furniture
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Form affects the ways that we interact with world and the information space around us. This project explores the way that these inputs and outputs are affected in both action and encoding through the new interphases of the future, as seen through furniture and fashion.
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Tools and the architecture of digital information translation
MEMORY PALACE:
This project explores the translation of base information states into architecture for the purposes of archiving, while also conveying additional layers of information through the choices made around representation of form.